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PRE-COMBAT STRIKES

TACTICAL OBJECTIVE: NEUTRALIZE BEFORE ENGAGEMENT

01. WEAPON AMBUSH

GUN AMBUSH
Gun Ambush

High-velocity opening strike. Deals immediate kinetic damage to the target's HP pool before the battle screen initiates.

SILENCE AMBUSH
Silence

Subsonic Ammo and metal foam silencer. Deals damage with a silenced pistol. Can insta kill certain enemies without alerting or starting combat. Can also deal damage to enemies without starting combat if you are far enough

GRENADE LOADOUT
Grenade Ambush
This shows the frag Smoke and Flash Grenade (Subject to Change)
Grenade Ambush
Molotovs can burn flammable areas
Grenade Ambush
Enemies and players take damage in burning areas where you throw a molotov
  • HE / Molotov: Raw Explosive/DoT damage.
  • Pager / Smoke: Confusion and LoS breakage.
  • Flashbang: Total sensory overload (Stun).
MELEE AMBUSH
Melee Ambush

Close-quarters execution. High critical hit chance upon battle start if undetected by the target entity.

Nanite Jammer
Nanite Jammer

Shoot a dart in front of you that disables enemy guns for 10 seconds.

Jinn Siphon
Siphon Jinn

Siphon MP from a enemy before combat.

Nanite Siphon
Siphon Nanite

Siphon HP from a enemy before combat.

Verdene Siphon
Verdene Nanite

Siphon less HP and stats from a enemy before combat.

02. ELEMENTAL & SPATIAL MANIPULATION

INDRA ARROW
Indra Arrow

Lightning-infused projectile. Guarantees a ZAP status on the primary target, delaying their first turn in combat.

SARBLOH SHOCKWAVE
SarblohShockWave

Metallic kinetic burst. Triggers a massive Knockback, displacing enemies and potentially cancelling their ambush attempts.

Freeze Ray
SarblohShockWave

Frozen beam of ice Triggers a massive Freeze, immobilzing enemies and inflicing the potent FROZEN effect in combat.

Fire Blast
SarblohShockWave

Hot stream of fire, inflicts the ABLAZE, and deals heavily precombat damage. Can be used to burn FLAMMABLE events.

Wind Blast
SarblohShockWave

A ball of compressed wind that explodes in front of youKNOCKING back enemies away from the wind charge's impact

SEISMIC SLAM
EarthQuake

AOE Stun. User slams the earth, vibrating the local area to disable all nearby entities simultaneously.

03. ADVANCED INFILTRATION

> MODULE: ENEMY GRAPPLE
> ANALYSIS: Uses high-tensile wire to hook onto an enemy and zip behind them.
> RESULT: Forces an "Ambush Advantage" state, granting the user a surprise round.