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PRE-COMBAT STRIKES
TACTICAL OBJECTIVE: NEUTRALIZE BEFORE ENGAGEMENT
01. WEAPON AMBUSH
High-velocity opening strike. Deals immediate kinetic damage to the target's HP pool before the battle screen initiates.
- HE / Molotov: Raw Explosive/DoT damage.
- Pager / Smoke: Confusion and LoS breakage.
- Flashbang: Total sensory overload (Stun).
Close-quarters execution. High critical hit chance upon battle start if undetected by the target entity.
02. ELEMENTAL & SPATIAL MANIPULATION
Lightning-infused projectile. Guarantees a Stun status on the primary target, delaying their first turn in combat.
Metallic kinetic burst. Triggers a massive Knockback, displacing enemies and potentially cancelling their ambush attempts.
AOE Stun. Joshua slams the earth, vibrating the local area to disable all nearby entities simultaneously.
03. ADVANCED INFILTRATION
> MODULE: ENEMY GRAPPLE
> ANALYSIS: Uses high-tensile wire to hook onto an enemy and zip behind them.
> RESULT: Forces an "Ambush Advantage" state, granting the user a surprise round.