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PRE-COMBAT STRIKES

TACTICAL OBJECTIVE: NEUTRALIZE BEFORE ENGAGEMENT

01. WEAPON AMBUSH

GUN AMBUSH
Gun Ambush

High-velocity opening strike. Deals immediate kinetic damage to the target's HP pool before the battle screen initiates.

GRENADE LOADOUT
Grenade Ambush
  • HE / Molotov: Raw Explosive/DoT damage.
  • Pager / Smoke: Confusion and LoS breakage.
  • Flashbang: Total sensory overload (Stun).
MELEE AMBUSH
Melee Ambush

Close-quarters execution. High critical hit chance upon battle start if undetected by the target entity.

02. ELEMENTAL & SPATIAL MANIPULATION

INDRA ARROW
Indra Arrow

Lightning-infused projectile. Guarantees a Stun status on the primary target, delaying their first turn in combat.

SARBLOH SHOCKWAVE
SarblohShockWave

Metallic kinetic burst. Triggers a massive Knockback, displacing enemies and potentially cancelling their ambush attempts.

SEISMIC SLAM
EarthQuake

AOE Stun. Joshua slams the earth, vibrating the local area to disable all nearby entities simultaneously.

03. ADVANCED INFILTRATION

> MODULE: ENEMY GRAPPLE
> ANALYSIS: Uses high-tensile wire to hook onto an enemy and zip behind them.
> RESULT: Forces an "Ambush Advantage" state, granting the user a surprise round.