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PRE-COMBAT STRIKES

TACTICAL OBJECTIVE: NEUTRALIZE BEFORE ENGAGEMENT

01. WEAPON AMBUSH

GUN AMBUSH
Gun Ambush

High-velocity opening strike. Deals immediate kinetic damage to the target's HP pool before the battle screen initiates.

SILENCE AMBUSH
Silence

Subsonic Ammo and metal foam silencer. Deals damage with a silenced pistol. Can insta kill certain enemies without alerting or starting combat. Can also deal damage to enemies without starting combat if you are far enough

GRENADE LOADOUT
Grenade Ambush
This shows the frag Smoke and Flash Grenade (Subject to Change)
Grenade Ambush
Molotovs can burn flammable areas
Grenade Ambush
Enemies and players take damage in burning areas where you throw a molotov
  • HE Raw Explosive/DoT bleed.
  • Smoke: Confusion and LoS breakage.
  • Flashbang: Total sensory overload (Stun).
  • Pager: Moderate Damage and EMP ailment.
  • Molotov:Creates a field of fire where if enemies run on they take DOT, the player takes reduced damage.
  • Molotov

    Some enemies also have that also have the ability to use grenades

    Enemy Grenades

    MELEE AMBUSH
    Melee Ambush

    Close-quarters execution. High critical hit chance upon battle start if undetected by the target entity.

    Nanite Jammer
    Nanite Jammer

    Shoot a dart in front of you that disables enemy guns for 10 seconds.

    Jinn Siphon
    Siphon Jinn

    Siphon MP from a enemy before combat.

    Nanite Siphon
    Siphon Nanite

    Siphon HP from a enemy before combat.

    Verdene Siphon
    Verdene Nanite

    Siphon less HP and stats from a enemy before combat.

    02. ELEMENTAL & SPATIAL MANIPULATION

    INDRA ARROW
    Indra Arrow

    Lightning-infused projectile. Guarantees a ZAP status on the primary target, delaying their first turn in combat.

    SARBLOH SHOCKWAVE
    SarblohShockWave

    Metallic kinetic burst. Triggers a massive Knockback, displacing enemies and potentially cancelling their ambush attempts.

    Freeze Ray
    SarblohShockWave

    Frozen beam of ice Triggers a massive Freeze, immobilzing enemies and inflicing the potent FROZEN effect in combat.

    Fire Blast
    Fireblast

    Hot stream of fire, inflicts the ABLAZE, and deals heavily precombat damage. Can be used to burn FLAMMABLE events.

    Wind Blast
    SarblohShockWave

    A ball of compressed wind that explodes in front of you KNOCKING back enemies away from the wind charge's impact

    SEISMIC SLAM
    EarthQuake

    AOE Stun. User slams the earth, vibrating the local area to disable all nearby entities simultaneously.

    Enemy use of these magic abilities

    Enemy Magic Ambush

    03. ADVANCED INFILTRATION

    > MODULE: ENEMY GRAPPLE
    > ANALYSIS: Uses high-tensile wire to hook onto an enemy and zip behind them.
    > RESULT: Forces an "Ambush Advantage" state, granting the user a surprise round.
    > MODULE: Swing GRAPPLE
    > ANALYSIS: Uses high-tensile wire to hook onto an anchor point and leap OVER gaps.
    > RESULT: Allows traversal over pitfalls.

    Swing grapple