HOME / SKILLS / PROTOCOL_02

UTILITY & TRAVERSAL

TACTICAL OBJECTIVE: SPATIAL DOMINANCE & NAVIGATION

01. VERTICAL ASCENSION & UTILITY

ZEPHYR LEAP
Zephyr Leap

Wind-pressurized propulsion. Allows Abd Al Qadir to launch into the air, reaching high-altitude ledges. Mana cost and height scale with charge intensity.

GRAPPLING HOOK
Wall Grapple Enemy Grapple

High-tensile wire deployment. Swiftly pulls Joshua toward targeted anchor points. Essential for rapid repositioning or distance ambushes.

EXTENDABLE ARM
ExtendArm

Allows for remote interaction with chests and switches. Initiates combat and applies ailments based on current element.

[WARNING: TARGETING ENEMY WILL TRIGGER ENGAGEMENT]

02. SPATIAL & INFRASTRUCTURE

Eruv Hamayim
Eruv Hamayim

Teleport between bodies of water. Transfer your form via contiguous water using Moshe or a water ambrosian.

Eruv Seed
EruvSeed

Mark an area with a seed of water. Reactivate to teleport back. Includes Translocator variant with a 30s limit.

Chesed Speed
Chesed Speed

Increase speed drastically. High UE drain during active deployment.

EARTH PILLAR
Earth Pillar

Constructs temporary physical platforms to bridge gaps, trigger pressure plates, or elevate to out-of-reach switches.

OMNI-DASH

A burst of pure speed in any direction. Functions as a gap-closer. While dashed, enemies cannot detect your presence.

EXPLORATION DATA

> WARNING: Some areas require specific module combinations (e.g., Earth Pillar + Zephyr Leap).
> MP REGEN: Exploration maneuvers cost significantly less than combat modules.
> STAMINA: Monitored via the primary Uplink HUD.